Graphic/Visual/UI/UX Designer. UI Artist. Illustrator. Creative Lead.

With extensive experience in Graphic/Visual Design, UI/UX and Game Development I offer a unique skillset and perspective.

At Iron Galaxy Studios, I was the Lead UI Artist/Discipline Director for over four years, working on titles such as Rumbleverse, Killer Instinct Anniversary Edition, Valorant and World Of Warcraft Forever while managing the artists that developed the UI for Tony Hawk Pro Skater 3+4, and Team Fight Tactics. Recently, I helped develop the UI for NBA2K27 and Jackbox’s Trivia Murder Party 3.

As a 20+ year veteran of the game industry, I have touched all aspects of UI development. From early concept, to prototyping, and final asset creation and implementation in Unreal (UMG), Unity and proprietary authoring tools and platforms including PC, Console (PS2, PS3,PS4, PS5 Xbox 360, Xbox One, Switch) and Mobile (Android and iOS).

As a lead, I take pride in fostering creativity and growth by challenging those I work with to go beyond what is expected of them, and seek ways to facilitate advancing their craft. As a contributor I enjoy taking on new challenges and strive to deliver work that meets or exceeds a client's expectations. 

I have an in-depth knowledge of Graphic/Visual Design, and UI/UX (User-centered Design).

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